Construct CAD documentation

3D CAD application for designing parts using SDF

Last Updated: 2026-02-05

Construct is an integrated 3D CAD application for designing parts using Signed Distance Fields (SDF).

User Guides

  • Interface Guide - Panels, settings, and developer tools
  • Scene Organization - Node types, tree structure, and best practices
  • Material System - Managing materials, PBR properties, and CSG material blending
  • Rendering Modes - PBR, Environment-lit PBR, and progressive Path Tracing
  • Rendering - Tone mapping and post-effect parameters
  • Render tasks - The OPAL tasks that read and drive the viewport's rendering and queue a render
  • Undo & Redo - Shortcuts, what is undoable, batched and agent edits
  • Definition records - Parameter keys, choice parameters and data tables
  • Noise and patterns - Every noise and pattern field, the Cinema 4D look-alikes and the noise operators
  • Shape families - The polyhedra collections: prisms, pyramids, Platonic, Archimedean, Catalan, Kepler–Poinsot and Johnson solids

Features

SDF Primitives

Create 3D shapes using mathematical primitives:

  • Sphere, Box, Rounded Box
  • Torus, Cylinder, Cone, Capsule
  • Ellipsoid, Plane
  • Prisms, pyramids and the polyhedra collections (see Shape families)

CSG Operations

Combine primitives with boolean operations:

  • Union, Subtract, Intersect
  • Smooth and chamfer variants: Union smooth, Subtract smooth, Union chamfer, …

Transform Operators

Position and repeat geometry:

  • Translate offset, Translate axis, Rotate euler (and its XYZ, XZY, YXZ, YZX, ZXY orders), Rotate axis, Rotate quaternion, Scale uniform, Scale per-axis, Mirror axes
  • Repeat linear, Repeat radial, Repeat grid

Material System

Apply PBR materials to primitives:

  • 20+ built-in materials across categories
  • Custom material creation and editing
  • CSG material blending modes

Architecture

Construct uses a data-driven architecture where primitives and operators are defined in YAML files with embedded GLSL shader code. This enables:

  • Hot-reloading of primitive definitions
  • Custom primitive and operator creation without recompilation (see Write a transform operator)
  • Automatic parameter UI generation

The definition editor edits one such record: its shader, its blend, its preview and every other key, with its comments kept. See Edit an SDF definition.

Units

Every length in a Construct scene is millimetres — parameters, transforms and exported meshes alike. A display unit can be chosen on the scene root; so far only the bounding-volume readouts honor it, and every other surface still displays raw millimetres. That limit is known and deliberate for now — if a panel shows a number that looks unconverted, this is why, not a broken scene.

File Format

Construct scenes are saved as .construct files using a YAML-based DSL format that includes:

  • Scene hierarchy and instance definitions
  • Parameter values and transforms
  • Material definitions and assignments
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