Inspect interiors with cutaway and onion
A bounding volume with cutaway on hides everything outside its box. The box's faces become cut surfaces straight through your model ā the fastest way to look inside a lattice, check a wall thickness, or see whether two internal parts actually meet.

Turn the cut on and off
Cutaway is a per-volume toggle ā on the volume's panel row, mirrored on its scene-tree row. Only the active volume (ā) cuts, so several volumes can carry the flag and the cut still has one owner. A new volume starts with cutaway on.
Hiding a volume (a click on its icon in the scene tree) also hides its cut: an invisible volume never slices your view from off-screen.
The onion bands
Rest the pointer on a cut face and concentric bands fade in ā an onion of contour lines. Each band marks a step of equal distance into the material, measured in real millimetres, like elevation contours on a map.
That makes the bands a measuring tool, not decoration:
- Count bands between the cut surface and a feature and multiply by the spacing ā that is the material depth to the feature.
- Set the spacing to a tolerance you care about (say 2 mm) and any wall thinner than one band is instantly visible.

The onion spacing field on the volume's row sets the step. 0 means
automatic ā a round fraction of the box's smallest extent. The bands do not
move or animate; what you see at rest is the pattern, and hovering only fades
it in.
Where the bands come from
The bands are computed from your model's real signed-distance field ā the same field that renders the surface and meshes exports. They are not a texture painted on; if a band looks wrong, the field is wrong, which is precisely the kind of thing this view exists to reveal.
Cost
The onion shades only while a cut face is hovered. Expect a moderately heavier frame while it is showing (the interior distance is a second field evaluation); moving the pointer off the volume returns to the normal cost.